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The Weight of Writing on the Web

Part of what I'm interested in exploring as I go to grad school at SCAD is writing on the web. Not just writing on the web – though I am interested in how creative writing on the web can itself be an object of art – but also, I'm interested in writing on the web as compared to traditional publishing. I've been thinking about this a lot lately.


I’m not sure if publishing is a good word here, but what I mean is writing in books, magazines, news papers, or generally anything of a print nature. Despite the very digital world we live in, traditional print media remains and is going strong. I think this is great, but obviously, writing on the web, in ebooks, and in other forms of digital media proliferates. There's literally writing every where we look. Why hasn't reading on the web or in ebook format overtaken physical books at this point in our culture?

I first started thinking about this several years ago when my kids were younger. They've grown up on the Internet, and yet, they still prefer reading physical books to ebooks. It's not as strange to me now that I'm used to it. Also, it's a well understood thing – ebooks are a nice compliment to the traditional publishing business. Readers and non-readers alike prefer physical books. I mean, if I'm being honest, I like physical books better myself, which also seems like it should be out of character for me. I've built my life and career on the web. I'm a gadget guy too. I've had just about every iPad or Kindle there has been. Still, I prefer a book in hand to an ebook.

Why is this?


Beyond the obvious benefits that come to mind with physical books – they're cheaper, safer to carry with you, easier to flip between pages, etc. – there is something "real" about them compared to ebooks. There's an actual weight to the object in your hand or in your backpack. Even before you've read a word, you know what you're in for when holding a book in your hand. The same can't be said of a book on your phone or an e-reader. Writing on the web just doesn't have the same weight.

This makes sense from a software point of view too. Digital work is inherently ephemeral. Web sites are here today, gone tomorrow. Digital bits are easy to copy, which scared writers initially, but digital bits are also easy to delete. When something can be so easily created and then deleted, what does that mean for the content itself?

There's a follow-on to this that is obvious now that we've been living in the internet age for a few decades. The web and digital content leads to an inherent lack of authority. The web doesn't have the physical weight or the the authorial weight in quite the same way physical books do.


I can think of a few counter examples of web content that has managed to rise above and throw its weight around.

The New York Times has done a great job of reinventing itself for the web. In the comics world, Lore Olympus has all but defined the webtoons genre of comics but has also gone on to sell books in traditional book stores. If you want an example of a book that's better online than in print, check out the book Making Something Wonderful: Steve Jobs in his own words from the Steve Jobs Archive. The Internet Archive has also done a great job of preserving all that has happened on the web.

There are some patterns emerging here – a care for the craft, a focus on the work as an object of art. Preservation, making something that lasts. Putting the work in as many hands across as many formats as possible. That seems like the way forward for us.

Maybe this approach isn't all that different from what artists have done at other times in our history. Make art. That's it. The way to lend more weight to writing on the web is to focus on making great art, making something meaningful and lasting, even as everything else on the web comes and goes.

What is the best way to get started working in software development?

I get something like this question all the time. Should I get a computer science degree? Should I do a development boot camp? The general point of the question being, what is the best way to get started working in software development?

Since I'm asked this so often, I thought I would put my answer here on my blog. Also, the answer is relevant for several things I'm doing lately and for where software development is heading these days.

First...

Decide if you want to go to college

If a degree isn't important to you and you want to just start working, go to a bootcamp. All that matters when looking for a programming job is knowing how to code. A bootcamp is a great way into the industry.

If you do want a college degree or if getting an education is important to you – and I can't stress enough that I'm a big believer in higher education – then take the following path.

Start by getting a liberal arts degree

I can't stress this enough given that state of the technology industry. AI is impacting everything. It's probably going to affect coding itself. Routine, work-a-day coding is going to be done with less developers. You know what isn't going to change? Having carefully crafted thoughts about what all this means and how best to write software for human beings.

The best way to understand what it means to be human is not with a computer science degree. It's with a liberal arts degree.

Major in English. History. Political Science. Philosophy. Anything other than computer science.

While you're in college, working on that liberal arts degree...

Take a couple programming classes

I would focus on the intro to coding style classes. Learn the basics of programming. Then take anything your university offers related to app or web development. Probably 2-3 classes is enough. That's less than a minor.

Then...

Go build something

Programming is something you learn by practice. Build web sites. Build apps. Build a web site for your sports or gaming league. Build your own blog. Write an app for your favorite hobby. Whatever interrests you, find a way to build some software for it.

You get better at coding by doing it. Write software. But make it fun.

When all that is done...

Go get a job

Highlight the things you've built on your resume in a portfolio section. Be clear that you have a liberal arts degree because you wanted to study what it means to be human, but now, you're really looking for a programming job.

Then read books like Cracking the Coding Interview and practice for coding tests at sites like leetcode and Hacker Rank.

Then, profit. Or save your money well. Or go back to grad school part time for advanced study in computer science or the liberal arts. At this point, you've done it. You've made it as a programmer. Now it's up to you what you do with it, but hopefully, you understand that well because you're a programmer with a liberal arts degree.

Anderycks.Net by Deryck Hodge

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